How to Play Supervisor in Dawson Oaks Trailer Park
Everyone sees your nametag. Your power is information, a timed police call, and the names you refuse to say out loud.
The Supervisor is the only honest nametag in Dawson Oaks Trailer Park. Residents do not have to find you. They already know the park cop is on the lots, on the porches, and in the Community Center doorway. That public status is not a weakness. It is bluffing immunity: you never have to fake a Junkie buy or a bathtub urge to look sane. You also never get to pretend you are just another resident. Play the hunt that the roles hub assigns you, not a cover story you do not have.
Steam’s upcoming Windows launch is 17 September 2026 at $9.99 USD, delayed from 10 September to polish a new map. Supervisor tools seen in playtests should survive that pass even if the streets move. If you still need spawn-in habits, read the beginner lobby walkthrough first. If you need the shared sanity rules, use how the match loops. This page is only the public hunt.
You only have power if you have information
The store copy is blunt: watch everyone, figure out who is doing what, and call the police before it is too late, but you only have power if you have information. That information is supposed to arrive from hidden Snitches. Playtests showed at least one informant, often two, each wearing a cover role such as The Pyromaniac. They get extra urges the suspects do not: Send a Message to the supervisor, Observe players from your trailer, marked ONLY VISIBLE TO YOU SNITCH.
Your job is to receive those notes without turning the sender into a corpse. Do not thank them in proximity voice. Do not stand outside their trailer after a drop. Do not repeat a unique detail that only one person could have seen. If suspects identify the Snitches, you lose the intel network and, in playtest rules, you lose the match. Protecting identities is the win condition wearing a cop hat.
The flip phone branded Parachite is how calls happen. Playtests put it on hotbar slot 5. You will look like a cop on a phone because you are a cop on a phone. Residents will mock it. Let them. The keyboard and controller layout covers the slot and the rest of the HUD. Bindings can still change before launch.
When to start the arrest timer
The HUD shows an Arrest timer. Starting it is the commitment. Call police on a completed picture, not on a vibe. A single plastic can pickup is not a role. A Junkie buy plus a dealer bag plus a Snitch message is a role. Walk the park map and landmarks so you know which doorways even allow a clean witness: trailer kitchens, the saloon rail, dumpsters, mailboxes, the Community Center Main Room.
Being near you is a status the criminals can see. If you camp a bathtub marker, they will not crime there. Patrol with gaps. Let an urge start, then round the corner. The crime banner they see is your friend only if you actually have line of sight. Staring at a closed trailer from the street is not evidence.
A wall of crossed-out name papers shows who already left. Use it. Do not rearrest a ghost. Do not spend the meeting explaining arrests you already completed. Talk about the people still walking.
Bluffing immunity, and the bluffs you should ignore
Because your role is public, residents will lie to you on purpose. They will claim they were selling cans. They will claim the moonshine was a joke. They will claim they have never met the dealer. Your immunity is not a debate trophy. It is the right to ignore their story until a Snitch or a witnessed urge backs it. Do not argue in the street. Note the name, walk away, and let the informant confirm.
The other bluff is yours. You can imply you already know a role you do not know. Use that sparingly. If you fake knowledge that only a Snitch could have fed you, you paint a target on the informant. Scare the park with patrols and arrest timers, not with leaked private details.
Meetings are a trap for your network
Suspects call meetings to vote out your Snitches. The banner is MEETING IN PROGRESS / VOTE OUT THE SNITCH! You are not the one they are voting, but you are the reason they are voting. If you talk in that hall like a player who needs friends, you will burn a cover. Answer questions with public facts: who you arrested, who you saw at the dumpster, who ran when BEING NEAR THE SUPERVISOR popped. Do not correct a wrong theory that protects an informant.
Learn how criminals hide so you can recognize the inverse. The stealth crime walkthrough is written for them; read it as a checklist of rooms you should peek and trades you should interrupt. Eleven suspect roles need each other. Break the Junkie-Dealer pair and the cook-to-bartender line and the park gets loud.
When the nametag is not yours, stop using this page as a how-to. Go back to the Guides Hub and pick the suspect loop. Supervisor is a public job with a private network. Play it that way, and keep studio news in mind if arrest tools shift with the new map pass.
Frequently Asked Questions
Quick answers about roles, meetings, and the Steam launch.
Is the Supervisor a hidden role?
No. The nametag is public. Hidden players are Snitches wearing cover roles. Your sheet is on the Supervisor role page.
How many Snitches are there?
Playtests showed at least one, often two. Treat the shipped number as unconfirmed until launch notes land on studio news.
When should I call the police?
When a Snitch report plus a witnessed urge name a role, not when someone walks past a dumpster. The Arrest timer is a commitment. Patrol routes are on the map.
What is bluffing immunity?
You do not fake suspect urges, and you should not let residents talk you out of intel. Ignore street stories until informants or line of sight confirm them. See how the match loops.