Guides

Proximity Voice Chat in Dawson Oaks Trailer Park

Kitchens are private. Porches leak. The Community Center hears everyone. Do not narrate the left panel.

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Proximity Voice Chat

Dawson Oaks Trailer Park is a proximity-voice game first and a trailer-park cartoon second. Striped Panda Studios plans a Steam Windows launch for 17 September 2026 at $9.99 USD, delayed from 10 September to polish a new map. Until that unlock, every clip you watch is a playtest, not a live patch. People in earshot hear you. People out of earshot do not. The public Supervisor nametag does not need a hidden mic to ruin a deal.

This is not a push-to-talk manual. Playtest screenshots never painted a reliable talk key, so this wiki will not invent one. Steam’s store promise is proximity voice chat. Treat your microphone as an always-on tell. Run the pre-match lobby checklist before you host. How the match loops is the systems page.

Earshot is the real map

The park map and landmarks names rooms. Voice names radii. A kitchen, a WC, and a bathtub are short-range rooms. A porch leaks to the next lot. A dirt street in front of three trailers is a broadcast. The Community Center Main Room is a hall: once a meeting starts, assume the whole crowd hears the sentence you meant for one friend. Piss Creek Saloon is worse in a different way. The rail is public, the slots are public, and Community Service ghosts can still talk there after a vote. Living players who hold court at the bar are performing for the dead.

Walk the range once in a private lobby. Say a dummy line in a kitchen, then walk to the street. You need a feeling for when the Supervisor nametag is close enough that BEING NEAR THE SUPERVISOR is about to light up. Voice range is usually larger than a doorway. If you can see the cop, they can probably hear the zip bag conversation.

LAN and online both carry the same proximity rules. LAN only removes the router from the suspect list. Confirm Windows specs and a wired headset if you can. Full controller support is real; a pad does not replace a microphone.

Do not narrate the left panel

The left-panel URGES exist for you, not for the lot. Reading them out loud is how you hand every hidden Snitch a transcript. Do not ask the cop for directions to HOME TRAILER. Talk like a resident: weather, the saloon, who is late to the Community Center, anything except the restore.

Role loops leak through verbs. Junkies ask where the product is. Dealers haggle in $1 steps. Moonshine cooks hunt a buyer or the bartender. Scrappers advertise scrap. Creeps ask people to come inside. Gamblers drift toward cabinets and then celebrate Luck. Keep sanity and urges work in the UI. Trading and items already prints item names in the offer panel. Voice does not need to repeat them.

Status chips make the leak louder. High, Luck, and Piss change how you sound. Do the animation behind a wall, then come outside with a boring voice. The stealth crime walkthrough is mostly shutting up while C is held.

Meetings, ghosts, and the cop who is already public

Suspects call a meeting to vote out the Snitch, not the public cop. The hall is a proximity room with a countdown. Short facts beat speeches: where you stood, which doorway, which trade. People who recite roles they should not know are the informants. People who never crime and never need a dealer are the other tell. Playtests often seated one or two Snitches, so one successful vote is not automatically the end of the inbox.

Voted-out players receive Community Service: they are out of the game and can only speak inside Piss Creek Saloon. That is a barstool, not omniscience across the lots. If you need a last confirmation from someone who already left, walk into the saloon and ask. If you are still alive, do not dump your next urge on the rail while a ghost audience listens.

Supervisor players should treat voice as intel, not as a debate club. The Supervisor playbook is about protecting names. Do not confirm a Snitch in the street. Do not stand on an informant’s porch after a flip-phone ping and then chat about what you just learned. Snitch-only urges such as observing from a trailer exist so a window can watch a yard while a microphone catches the deal.

Practical mouth rules for launch night

Test range before roles. Pick an open-mic or push-to-talk house rule in Discord, because the game UI has not documented a talk key we trust. Never read Role Details into the mic. Trade with the offer panel, then walk. After a crime, change the subject.

New players should still do the beginner lobby walkthrough once so they stop fumbling the hotbar while the mic is live. Bindings for E, G, C, Tab, hotbar 1-3, and the flip phone on slot 5 sit on the keyboard and controller layout. The eleven suspect roles and the roles hub explain who needs a partner. Rank loud loops on the tier list after you have heard a round. The Guides Hub indexes the rest, including the preview and review and the release date page. There are no public promo codes on the codes hub.

FAQ

Frequently Asked Questions

Quick answers about roles, meetings, and the Steam launch.

Is there a documented push-to-talk key?

Not in the playtest screenshots we trust, so this wiki does not invent one. Steam promises proximity voice. Pick an open-mic or talk-key house rule on the lobby checklist.

Who can hear me in Piss Creek Saloon?

Anyone at the rail, plus Community Service ghosts who can only speak in the bar after a vote. Do not dump the next urge there. Geography is on the map.

Can the Supervisor hear a deal through a trailer wall?

Assume earshot is larger than a doorway. If BEING NEAR THE SUPERVISOR is lit, stop talking about items and stop the animation. Pair with how not to get caught.

Does LAN change proximity rules?

No. Online and LAN both use proximity. LAN only removes the internet from the failure list. Confirm Windows specs so dropouts do not look like guilt.

What should I say instead of my urge list?

Weather, the saloon, who is late to a meeting. Trade in the offer panel and keep Role Details on Tab. Meetings still hunt leaked knowledge.