Dawson Oaks Trailer Park The eleven suspect roles
Commit your urges to stay sane. Do it too loudly and the public Supervisor, or a hidden Snitch, will name you.
Suspects are the noisy majority in Dawson Oaks Trailer Park. Steam lists eleven unique roles: Drug Dealer, Junkie, Moonshine Cook, Creep, Scrapper, Pyromaniac, Gambler, Thief, Drunk, Prankster, and Hobo. Commit role-specific urges to stay sane. Wait too long and you get unstable and easier to expose.
The Supervisor is public. A Snitch hides in this same list as a cover, so every urge below is a sanity button and a testimony. This roster uses official screenshots and playtest footage ahead of the 17 September 2026 Steam Windows launch at $9.99. Where a role has no official urge list, we say so. Pair it with how not to get caught, suspect role tiers, and how to play.
Sanity, items, and other people
Playtest HUDs showed SANITY as the suspect meter. Urges refill it. Ignoring them is how you become a walking confession. You will trade $1 bills, carry plastic cans, joints, and beer, and live on a flip phone. A crime banner can fire if the Supervisor sees you do the thing.
Many urges need a second body. Junkies buy. Dealers sell. Moonshine Cooks need a customer. Creeps need someone else’s trailer. That social glue is the joke of the park and the reason the tier list ranks high-contact roles as leaky.
Meetings interrupt the grind. Anyone can call the lobby to the Community Center to vote a Snitch into community service. After a playtest vote-out, that player could speak only in the Piss Creek Saloon bar. If you are still a living suspect, do not join them there for fun. Bar-only voice is a tombstone.
Roles with official urge lists
Junkie. Screenshots showed: get high in your trailer, buy weed, get high in someone else’s trailer, spray air freshener, collect plastic cans, listen to country music, eat a banana. Buying weed from the Drug Dealer is the leak. Air freshener is the cleanup tell after a borrowed trailer.
Moonshine Cook. Official list: sell moonshine to another player, sell moonshine to the bartender, collect plastic cans, run a batch, take a dump, buy milk and put it in your fridge. Bartender sales are public. Player sales stay quiet until that player talks. Milk in the fridge is camouflage.
Drunk. Get drunk, blow up a mailbox, steal booze, take a piss, smash a bottle outdoors. Outdoor bottles and mailboxes are porch theater. Steal booze while the Supervisor is in a meeting, not on your steps.
Creep. Bathe in someone else’s bathtub, lure someone into your trailer, throw a bottle at someone, spend time in someone else’s trailer, follow someone for 20 seconds. Every line except the bottle needs another resident’s space. Two people vanishing into the same trailer is a report without a Snitch text.
Prankster. Jozzoh’s playtest video showed sit on a chair, piss in someone’s kitchen, and call someone and stay quiet for 5 seconds. Treat those as playtest urges, not a complete manual. The silent call is a flip-phone tell.
Scrapper. Playtests had players asking the lot for scrap metal. That advertisement is the leak. Collect quietly when you can; porch begging puts you on the how to find the Snitch board even when you are innocent.
Gambler. Piss Creek Saloon machines showed 777 SLOT, bet $1, and All in. The Supervisor can watch the cabinet from the doorway. All-in when the cop is in a trailer.
Pyromaniac. Mailbox explosions and lighter fluid. Drunk also blows up mailboxes, so fire at a box is not unique. The fluid can is closer to a signature. Do not leave it on a porch table.
Drug Dealer. Sells weed zip bags. Screenshots showed Offer to Buy $2 with a price adjust. Everyone who needs a joint has to find you, which is why the tier list parks you in S. Extra haggling is extra witnesses.
Roles we infer carefully
Thief. No full official urge sheet in the screenshots we logged. The name points at taking what is not yours. Label that as role-fantasy until Striped Panda publishes the list. Do not invent lockpicks. Play opportunistic grabs, then lie like a Drunk who needed a drink.
Hobo. Same caution. Playtest items included scavenging plastic cans and a social services / allowance letter. That reads as pickups and paperwork, not a second Thief. Silent can runs look like several roles. Waving the letter in voice chat names you.
How suspects should think about the other teams
You need each other and you cannot trust each other. Junkie needs Dealer. Cook needs a buyer. Creep needs a trailer that is not theirs. The public Supervisor still has an arrest timer, and one friend is a Snitch with a private HUD.
Rotate urges: one private trailer crime, one social trade, one camouflage chore like milk, bananas, or cans. In the Community Center, talk about what you saw, not what you did, unless the room already saw it. Put the eleven names on a lobby checklist so milk, scrap, or a quiet chair maps to an urge family. Keep the players hub beside this roster so cover roles on the Snitch page stay distinct from real suspects.
Frequently Asked Questions
Quick answers about roles, meetings, and the Steam launch.
What are the 11 suspect roles?
Drug Dealer, Junkie, Moonshine Cook, Creep, Scrapper, Pyromaniac, Gambler, Thief, Drunk, Prankster, and Hobo. A hidden Snitch may be wearing one of these as a cover.
Why do suspects have to commit crimes?
Role-specific urges keep sanity up. Steam copy says the longer you wait, the more unstable you become and the easier you are to expose. The trick is doing the crime without a Supervisor banner.
Which roles need other players?
Junkie buys weed, Drug Dealer sells it, Moonshine Cook sells batches, and Creep needs other trailers and bodies. Those contact points are why they rank hot on the tier list.
Are Thief and Hobo fully documented?
Not from the official urge screenshots we have. Thief reads as stealing; Hobo reads as scavenging cans and allowance paperwork. Treat those as playtest/role-fantasy, not as a fake manual.