Dawson Oaks Trailer Park S through C, with the playtest caveats attached
Dealer, Supervisor, and Snitch sit at the top because they mint information. Gambler sits low because the slots are public furniture.
This is the detailed board behind the tier list hub. Ranks are playtest visibility ranks for Dawson Oaks Trailer Park, not gospel for a patch that has not shipped. The Steam Windows launch is still 17 September 2026 at $9.99. We score how hard a role is to hide, how much it needs other people, and how much intel it pours toward the public Supervisor or a hidden Snitch.
Urge examples come from official screenshots and playtest video. We do not invent wild extra kits. Thief and Hobo stay labeled as inferences. For the raw lists, stay on the suspect roster.
S tier — the information jobs
Drug Dealer. Everyone who needs a joint has to find you. Screenshots showed weed zip bags, Offer to Buy $2, and a price adjust. One sale tells a Junkie who you are and tells a watching Snitch both names. Hide the stall in a trailer if you want; you cannot hide the economy. Take the dollar, hand the bag, walk away.
Supervisor. Public on purpose. Playtests showed a visible nametag. Power is information plus an Arrest timer, not blending in. A cop with a living Snitch pipeline can delete S and A roles before the Community Center opens. Habits live on how to play Supervisor.
Snitch. Cover role plus private HUD line ONLY VISIBLE TO YOU SNITCH, plus urges to message the Supervisor and observe from a trailer. Playtests often seated two Snitches; that is an observation, not a locked number. Vote this role into community service and intel dries up. Survival still means acting like the cover on the Snitch page.
A tier — contact crimes
Junkie. You must buy weed. You may also get high in your trailer, get high in someone else’s trailer, spray air freshener, collect plastic cans, listen to country music, and eat a banana. The banana is camouflage. The buy is not. Purchase during a meeting, then air-freshener the borrowed trailer.
Moonshine Cook. Sell to another player, sell to the bartender, collect cans, run a batch, take a dump, buy milk and put it in the fridge. Batches are private. Bartender sales are public. Prefer player sales, then put milk in the fridge so the walk looks domestic.
Creep. Bathe in someone else’s tub, lure someone into your trailer, throw a bottle, spend time in someone else’s trailer, follow someone for 20 seconds. Most invasive kit on the roster. Do not stack two urges on the same victim. Close doors. Do not narrate the follow.
A-tier roles lose rounds by being useful. People remember who sold, who bought, and who was in their bathtub. Read how not to get caught before you try to be funny.
B tier — loud but timeable
Prankster. Playtest video showed sit on a chair, piss in someone’s kitchen, and call someone then stay quiet for 5 seconds. Chairs are quiet. The silent call is a flip-phone tell. Kitchen piss lands during a meeting. B-tier because you can choose the loud one.
Drunk. Get drunk, blow up a mailbox, steal booze, take a piss, smash a bottle outdoors. Outdoor audio is the problem. Smash and mailbox when the cop is inside. Do not fire all five urges on the same porch.
Pyromaniac. Mailbox explosions and lighter fluid. Drunk shares the mailbox, so fire alone is not a fingerprint. Keep the fluid can off communal tables.
Thief. Inferred from the name, not a full official sheet. Think opportunistic grabs, not a stealth class. A thief who loots in front of the saloon becomes A-tier by accident. Do not balance a lobby around fake lockpicks.
C tier — public furniture and thin docs
Hobo. Inferred scavenger: plastic cans, social services / allowance letter. Low contact can be stealth. Waving paperwork in voice chat is a name tag. Playtests did not force a buyer or a victim, so you survive more than you swing meetings.
Scrapper. Playtesters asked the whole lot for scrap metal. That sentence is the role. Silent ground pickups would raise this rank. Porch begging means the Supervisor does not need a Snitch to find you.
Gambler. Piss Creek Saloon 777 SLOT, bet $1, All in. The machine is public furniture. You can time the all-in; you cannot hide the cabinet. Terrible hide, fine alibi if you want the cop watching the wrong porch.
How to draft a lobby with these ranks
Do not hand every first-timer an S-tier job. Calm talker on Dealer, calm listener on Snitch, walker on Supervisor, loud friends on Drunk or Prankster. Shy friends on Hobo or Gambler still need a warning: quiet is not invisible on the slots. Open the lobby checklist so SANITY, meeting timer, and arrest timer exist in people’s heads, and keep how to find the Snitch as the suspects’ counter-guide.
If your lobby is all first-timers, do not fight over S-tier. Give the loudest friend Drug Dealer, give the quietest friend Gambler, and let the rest learn why Creep and Junkie feel so exposed.
Frequently Asked Questions
Quick answers about roles, meetings, and the Steam launch.
Why are Supervisor and Snitch on a suspect tier page?
Because they decide the information war. The board is about leak and impact across the whole roster, not only the eleven Steam suspect names. Details stay on their players pages.
Why is Drug Dealer S-tier?
Junkies have to buy weed. Screenshots showed $2 zip-bag offers. Every sale is a witness, and Snitches love witnesses. High contact plus high intel.
Is Thief really B-tier if the urges are inferred?
Yes, with a caveat. We place it in B as a timeable steal-fantasy, not as an official kit. If launch urges force public thefts, it will move. See the suspect roster.
Does C-tier mean I should avoid Gambler?
It means the slots are public, so you should not pick Gambler if your plan is to stay off the Supervisor's notepad. Pick it if you want a built-in alibi in the saloon.
Will this change after 17 September 2026?
It should. This is pre-launch. New map furniture, Snitch counts, and urge lists can move whole rows. Re-run hide, contact, and intel — do not copy the letters blindly.